Three students working in FIU’s Mobile Virtual Reality Lab presented and demonstrated their work in virtual reality eco-journalism to crowds at the at the Oct. 28, 2016 opening of FIU’s Digital Scholar Studio. The Studio, in FIU’s Green Library Room 540, is part of a large technology fee through the FIU Library that provides technology and
Virtual Reality & The Call To Action
By Emily Devine. As VR technology becomes both more accessible and more advanced, organizations are starting to incorporate the medium into their communication strategies as a way to inspire understanding and interest in issues facing other people. The United Nations recently unveiled UNVR, a mobile app that will host VR films created by filmmakers from
Environmental Issues and VR: A Strategic Communications Perspective
By Emily Devine. While advancements in VR will undoubtedly be fun for gamers, they also have significant implications for the communications industry. One area that is already working with VR from a communications perspective is environmental issues, which tend to be steeped in scientific understanding that might not be easily accessible or engaging for all
Capturing King Tide in VR
Highland Village, a neighborhood at the center of one of our VR narratives this semester, experienced flooding during this week’s King Tide. The video will be complete at the end of semester and will tell stories of the neighborhood’s experience with a changing environment.
Taking VR to the Classroom
Sixty students in Dr. Robert Gutsche’s Audience Analysis class this week experienced virtual reality — most for the first time. By viewing the work of their peers, they were able to experience how audiences might experience new spaces, places, and issues. The next step: Learning how to measure the experiences and influence messages. Photographs by Julio
VirtualEYES Makes Student TV Show
Baynews.tv, an FIU student production, featured the work of the Mobile Virtual Reality Lab and its role in telling stories about rising seas. View below.
VR Accessibility: Implications for Communicators
By Emily Devine Accessibility is key when it comes to VR becoming a viable strategic communications tool. Luckily, the industry is making it easier for consumers to access VR content by providing less expensive, easier-to- use gear, along with easily accessible content through key platforms. Specifically, the introduction of VR to the mobile arena has
VirtualEYES to Shoot CARTA Facilities
VirtualEYES has received $2,000 from the College of Communication, Architecture + The Arts (CARTA) to film several of its facilities in immersive formats. The facilities include: School of Communication + Journalism Studio (pictured above) and Control Room CARTA’s Miami Beach Urban Studios CARTA’s Herbert and Nicole Wertheim Performing Arts Center
From Under the Waves
Our first attempt — a sneak peek. To view this video you may insert your device into a virtual reality headset or use your cursor to travel through the video on Google Chrome or use one of the options below. VR headset On the YouTube App, find the Google Cardboard logo on the bottom-right corner.
Lessons Learned and Learning Lessons
By Nomi Hernandez-Leiva and Natalia Quiñones A couple of weeks have passed since this fall semester began, and the first wave of students have already declared the Mobile Virtual Reality Lab as their own. This is the first semester that the lab is up and running, and we have already come across some challenges. This,